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World of warships force 60 fps in port
World of warships force 60 fps in port







world of warships force 60 fps in port world of warships force 60 fps in port

Might this point at an inefficiency in the graphics API? Is this the best WG can code? I honestly did not expect the application of a filter to use up so much GPU time. Interestingly though, when I went into sniper view, GPU usage went up: My CPU was pushing about 17% usage, not even breaking a sweat, though it spiked up to ~30% usage at times. I was also using sub 4gb vram, as you can see. During normal gameplay the GPU usage fluctuated a few % up and down, but didn't go above 70%. Here you can see me holding a steady 60 fps with my GPU pulling about 100w, at 65% usage, running at 69c. Here are the results:Ĭlick on the screenshot for a bigger version. I then dropped into a PVE match with my secondary spec'd Tirpitz B and drove straight at the red team. Gaming laptop GPUs tend to be considerably lower powered than desktop ones, so the results and conclusions in this post may not apply to laptops. Note that this is a full desktop system, with full power components. I've been running max settings and getting an easy 60 fps (that vsynch life) at 1440p at 'maximum' preset, but I got to wondering, exactly how hard does my system have to work? So I downloaded MSI Afterburner, set it up to show the overlay with GPU usage rate, GPU temperature, GPU power usage, GPU memory usage, CPU temperature, CPU usage, CPU power usage and framerate. Recently someone asked about what GPU people use to run this game.









World of warships force 60 fps in port